Use of VR/AR/MR in the research area of human-computer interaction

What we offer:
Our research projects cover various problem spaces and technologies in the context of Human-Computer Interaction. Currently, we have three larger areas of research with funded projects. One is concerned with the interaction design for Human-Robot Interaction in the context of people with severe physical disabilities. We try to empower people, e.g. with tetraplegia, by being able to collaborate with robotic devices both in the work spaces and at home. The second area of research is concerned with supporting co-located collaborative work spaces through the means of technology. Our challenge is to seamlessly blend technology into existing work practices and thereby preserving the advantages from the analog world. The third area of research investigates Augmented-/Virtual-Reality approaches in combination with Ubiquitous Computing to support sports and rehabilitation activities.

What we are looking for:
In addition to the search for new innovative technologies, we are also always on the search for new partners from industry and business for future research projects. Furthermore, we are interested in contacts for our students so that they can carry out their practical phases in companies and/or write their final theses.

V/AR fields of application:
  • Design, Creation, Styling
  • Cooperation, Remote Collaboration
  • Product Development
  • Training, Education
  • Usability, Ergonomie

V/AR technologies:
  • Handhelds, Smartphones, Tablet, PCs
  • Input Systems & Controller
  • Head Mounted Displays (HMDs)
  • Locomotion Interfaces, running interfaces
  • Computer & Graphic cards
  • Scanner, Digitizer, 3D-Depth Camera
  • Smart Glasses
  • Tracking, Eye Tracking, Face Capture, Motion Capturing
  • Augmented-Reality (AR)-Software
  • Virtual-Reality-Software (immersive)
  • Visual Animation, VFX, CGI, Rendering, Web3D